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Gaming Chat Thread

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Post by Miraculous Kaydybug Sun Oct 05, 2014 5:25 am

I never understood it either like what do they do besides trading and selling?
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Post by ajapam Sun Oct 05, 2014 12:38 pm

Just trading, selling, and crafting badges if you get a full set. They just sit in your inventory otherwise. I see them as a sort of points program like you'd get with your credit card and stuff like that.

if you're good you can sometimes buy things and sell them at a profit but I've only ever done that once.
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Post by SanAndreasX Sun Oct 05, 2014 1:51 pm

What do they do, though? Can they be used as coupons toward Steam games or something?
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Post by ajapam Sun Oct 05, 2014 2:41 pm

Well if you use them to craft a badge you get a couple of (mostly pointless) bonuses for that game and a bunch of points towards your steam level. I think you get a coupon every time you reach a new level but they're random so I usually end up giving them to friends. A single card on it's own doesn't really have any inherent value
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Post by Krubixcube Sun Oct 05, 2014 7:16 pm

Are cloud saves still a PS+ exclusive feature?
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Post by Miraculous Kaydybug Sun Oct 05, 2014 9:04 pm

yes
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Post by ajapam Sun Oct 05, 2014 9:30 pm

aren't they automatic?
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Post by volvocrusher Sun Oct 05, 2014 9:41 pm

You have to agree to them before you start the game for the first time. Otherwise Killa would still have his Skyrim saves
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Post by ajapam Sun Oct 05, 2014 10:34 pm

I wasn't aware anyone ever selected "no" when that screen popped up
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Post by Krubixcube Mon Oct 06, 2014 2:26 am

What's your guys' stances on HD upgrades being "faithful" to the mistakes of the original game. For example I know the guys who did the Shadow of the Colossus and Ico remakes kept the control quirks in there for better or for worse because they were part of the original experience.

On the other hand, stuff like Ocarina of Time made the inventory screen a lot better by putting it in the bottom screen. Just curious as to what you guys think/if you have a stance on this or not?
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Post by ajapam Mon Oct 06, 2014 3:06 am

Krubixcube wrote:What's your guys' stances on HD upgrades being "faithful" to the mistakes of the original game. For example I know the guys who did the Shadow of the Colossus and Ico remakes kept the control quirks in there for better or for worse because they were part of the original experience.

On the other hand, stuff like Ocarina of Time made the inventory screen a lot better by putting it in the bottom screen. Just curious as to what you guys think/if you have a stance on this or not?

Stuff like SotC is a tough call because some of the controls people hated were actually helpful in ways, not to mention realistic. If it had been like other games, Agro would've just ran into walls all the time during the battle with that sand-snakey colossus and you'd die. And simply navigating wasn't much of a problem once you realized that you can basically just let go of the left stick down a long corridor let him steer himself.

As for any complaints about on foot stuff in that game, a little polish would be nice but apart from streamlining the entire system (which I definitely wouldn't want) I can't see much they can do.

If it was something like GTA4 I'd be more inclined to have entirely rebuilt mechanics because there's NO reason it needs to control the way it does.
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Post by SanAndreasX Mon Oct 06, 2014 3:07 am

Krubixcube wrote:What's your guys' stances on HD upgrades being "faithful" to the mistakes of the original game. For example I know the guys who did the Shadow of the Colossus and Ico remakes kept the control quirks in there for better or for worse because they were part of the original experience.

On the other hand, stuff like Ocarina of Time made the inventory screen a lot better by putting it in the bottom screen. Just curious as to what you guys think/if you have a stance on this or not?

Kind of hard to say. If it's a remake, I do expect some graphical tweaks, and maybe some mechanical tweaks on parts of the original game that were less than perfect. I liked Wind Waker HD for my part, which did things pretty well. Metroid: Zero Mission was a pretty damned good remake of the original game. On the other hand, I don't want complete bastardizations like Turtles in Time: Re-Shelled.

My pet peeve on remakes is remastered music. In most cases it's inferior to the original, at least from the 16-bit era onward. Always leave the option for the original soundtrack in the game.
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Post by BretBaber Mon Oct 06, 2014 12:31 pm

It's harder and harder for me to go back and play some of my old favorites because they just don't look good on HD TV's anymore. So I'm in full support of HD remakes. PS One games look really great if you play then on handhelds so I have ways to play Final Fantasy VII, IX, Resident 1-3, MGS, and any others that I like to revisit. PS2, Gamecube, or X-Box games really only look good on older TV's in my opinion. So I don't need upgrades to controls or glitches, just a cleaner looking graphical improvement is enough for me.
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Post by BretBaber Mon Oct 06, 2014 11:00 pm

Does anyone remember how long Resident Evil 2 takes to beat? I'm thinking about replaying it during the spooky month of October. I remember it feeling longer than all of the others. Also, is there lots of ammo or does that run scarce? It's easily been 10 years since I've tried playing through the game.
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Post by BretBaber Mon Oct 06, 2014 11:43 pm

I could have sworn the game seemed so much longer back in the day. I never beat Code Veronica because I felt like the game would never end so I just stopped playing it. What is it about Resident Evil games that make them seem longer than they actually are?
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Post by Miraculous Kaydybug Tue Oct 07, 2014 5:21 am

Almost all the RE games are really short 4 and 6 are really the only big ones from what i remember
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Post by volvocrusher Tue Oct 07, 2014 5:27 am

So Ubisoft is locking the PS4/Xbone AC at 30 FPS/900p on PS4 and Xbone to not start arguments over which is better. In other words, the PS4 version is gimped. I feel like I never want to buy one of their games again. Not because this pisses me off, but I'd feel bad supporting people this stupid.
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Post by Miraculous Kaydybug Tue Oct 07, 2014 8:02 am

its hilarious ps fanboys are boycotting the game because of it. theres even a twitter campaign #ps4noparity or something
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Post by Krubixcube Tue Oct 07, 2014 8:45 am

That is a puzzling move, to be sure.
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Post by ajapam Tue Oct 07, 2014 12:29 pm

volvocrusher wrote:So Ubisoft is locking the PS4/Xbone AC at 30 FPS/900p on PS4 and Xbone to not start arguments over which is better.

Ok, I really don't care that much about this stuff as long as the game has a solid framerate for both, but that is the dumbest reason I could ever think of for doing something like this.

I also like how Sony promised 1080p for the Ps3 and so many Ps4 games still don't achieve that.
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Post by ajapam Tue Oct 07, 2014 11:11 pm

Finally tried out an Xbox One and Ps4 at Best Buy today. Love what Microsoft did with the d-pad on the new controller, but the bumpers are uncomfortable to use and the triggers feel really weightless despite the vibration. The way they were hyping it I expected something more like force feedback, which would've been incredible especially for racing games. But I tried Forza 5 and it's nothing but plain vibration when you hit the brakes. Meh. Still a neat feature but not a big selling point
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Post by SanAndreasX Wed Oct 08, 2014 12:30 am

I'd think it's chickenshit of them to do that, but I wasn't planning on buying AssCreed Unity anyway so I guess I don't care if they run it at 480i. Smile And of course, folks are holding another Twitter hashtag protest. They gimped the PS4 version to avoid a shitstorm over lack of parity and now they're getting a shitstorm over parity.

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Post by BretBaber Wed Oct 08, 2014 1:21 am

I'm really disappointed I'm not playing Costume Quest 2 right now.
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Post by TripOpt55 Wed Oct 08, 2014 1:34 am

So I guess this means my PS4 copy of Far Cry 4 will be gimped now huh? Sad.
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Post by volvocrusher Wed Oct 08, 2014 1:36 am

Gaming Chat Thread - Page 19 WscLiCX
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