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Mirror's Edge 2 rumored details

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Post by TripOpt55 Wed Mar 12, 2014 7:06 pm

Saw these rumored details of Mirror's Edge 2:

- Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.

- Target platforms are Xbox One, PlayStation 4, PC, and Mac.

- Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.

- Core goal of the reboot is to create an open world, living breathing city for you to explore.

- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.

- Other general multiplayer components include co-op and competitive modes, such as time trials

- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.

- DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.

- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.

- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!

Source here. They have gotten some stuff correct before for what that is worth.

Figured I'd see what some people's thoughts on these were.
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Post by Rainjar Wed Mar 12, 2014 7:50 pm

Not sure how I really feel about this. A lot of the ideas sound interesting but I'm very anxious to see how it really plays out. It could easily end up with them changing too much yet end up doing nothing well by just throwing stuff in or just doing incredibly stupid fucking things like this -

TripOpt55 wrote:
Occasionally a third person take-down move will be used when an enemy is beaten

Seriously, why? I don't understand. Mirror's Edge was so great staying in first person all the time and while its combat wasn't the most amazing thing it certainly wasn't awful to the point they need to go overboard and make "WHOOOOOOSH CINEMATIC EXPERIENCES THIRD PERSON".

I don't know. I really liked Mirror's Edge despite its flaws and while I'm really glad they're doing a sequel at all I'm really really worried about how it'll turn out. Being published by EA, having Anita the Femanazi giving talks at DICE about how the game was too complex for gurl gamers, just seems like there's a lot of cancerous influences that could impact it.
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Post by TripOpt55 Wed Mar 12, 2014 8:33 pm

What worries me most is still the open world. It just feels like it will be hard to maintain the great level design throughout an open world area. If actually done right, it could be great, but it just feels like a daunting task. I still think the Anita thing will be a non-factor in the end. EA and how shitty DICE was with BF4's issues feel like bigger potential problems to me personally.

I think the combat changes sound good too. Sure the third person thing sounds stupid, but the idea that they are working to make it so combat doesn't break the flow of movement (the first game's biggest problem probably?) sounds good. This quote makes me think they still get what Mirror's Edge is supposed to be about.

TripOpt55 wrote:DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment.

I don't know what to make of the rumors as a whole. Kind of a mixed bag. Still pretty worried about how this will go in general, but figured these details might be worth discussing.
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Post by ajapam Wed Mar 12, 2014 10:34 pm

I really don't see an open world making the game better than it would've been without one. In that case they'll also have to put in at least a tiny bit of effort into making the setting match the story this time, too.

Journey-ish multiplayer seems like a kind of random addition. It might be interesting, though

I don't really care about Anita "jumping with triggers is hard" Sarkeesian being involved with the story as long as she has nothing to do with the gameplay. You know EA's just using her for publicity anyway.
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Post by volvocrusher Thu Mar 13, 2014 12:36 am

That last quote Trip did saves my hope in the game. That's pretty much the only thing I wanted to hear from ME2, the rest sounds pretty pointless. I really want this to be good though.
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Post by Rainjar Thu Mar 13, 2014 5:48 am

TripOpt55 wrote:What worries me most is still the open world. It just feels like it will be hard to maintain the great level design throughout an open world area. If actually done right, it could be great, but it just feels like a daunting task.

I agree. I'm interested in seeing the scale of it all. We saw Faith running through buildings and such in the trailer so I'm curious to see how that goes in terms of open world or if they'll just be assigned to certain levels. If they do manage to pull it all off correctly though it sounds like it could be one hell of a game.

ajapam wrote: Anita "jumping with triggers is hard" Sarkeesian

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