Current date/time is Sun Apr 28, 2024 3:40 pm
I was watching a Let's Play type thing of Metal Gear Solid 3 when this came to me. And first off, despite all the flack I give for Kojima being pretentious and MGS4 kind of going off the god damn rails (which it did) MGS is still one of my favorite series. The cutscene to gameplay ratio is annoying and getting worse all the time but still...I like them for what they are. Weird, goofy, and sometimes poignant little stealth games.
THAT SAID, watching this playthrough, one thing that occurred to me, that at least for me, would make the game way better: take more damage. That's it, you don't...
So this year is about halfway through and me being halfway around the world, it's hard for me to get my hands on a load of new games, and a new video game console (that isn't handheld) is out of the picture so I've been indulging in some lower tech hits: Steam stuff, and 3DS specifically, and it's been a wonderfully strong year. That said, I noticed a common thread among most of my favorite games:
1. They were mostly RPGs (Child of Light, South Park, Bravely Default)
2. They were mostly story-focused
3. They were short.
Short has lately become synonymous in many...
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