Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» Now Playing
by ajapam Fri Dec 08, 2017 8:48 pm

» Wanna Play Some Old School PS1 Role Playing Games?
by Krubixcube Fri Dec 08, 2017 6:17 pm

» The Games You Played in November 2017
by BretBaber Thu Dec 07, 2017 10:42 am

» Gaming Chat Thread
by Krubixcube Wed Dec 06, 2017 3:46 pm

December 2017
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031

Calendar Calendar


What makes a good side mission?

View previous topic View next topic Go down

What makes a good side mission?

Post by TripOpt55 on Fri Jan 15, 2016 9:11 pm

Not sure if we have discussed this before, but what makes a good side mission or quest? Are you looking for essentially the same thing as a main mission, but not related to the main story? Do you like them to explore different types of gameplay? How does this very genre to genre (say an RPG versus a game like GTA)? And so on.
avatar
TripOpt55
Goddess of the Seal

Posts : 3265
Join date : 2013-02-21
Age : 33
Location : New Jersey

View user profile http://thetripleoption.wordpress.com/

Back to top Go down

Re: What makes a good side mission?

Post by volvocrusher on Sat Jan 16, 2016 4:30 am

I really liked how Arkham Knight handled its side missions, each had their own villain, plot, and were very diverse from one another which I think gives three good factors. Have it give some sense of progress, both in terms of story and gameplay (how it had you take down a villain and gave upgrades), have it fit in well with the main story (villains out of control in Gotham worked well), and have each side mission be diverse from one another. Don't have them all be shoot X baddies or collect Y things, have them all feel different and be something you would want to play if it had no bearing on the main game.

_________________
avatar
volvocrusher
Goddess of the Seal

Posts : 3378
Join date : 2013-02-21
Age : 26
Location : Placentia, California

View user profile

Back to top Go down

Re: What makes a good side mission?

Post by TripOpt55 on Wed Feb 03, 2016 4:31 pm

Bumping this up. I kind of like when a game can use a side mission to hone in on one particular aspect of gameplay (assuming the series has some different styles of gameplay). For example, the tombs in the Ezio Assassin's Creed games. They focus on platforming and because of the linear designs actually deliver something unlike anything you get in the main game. This kind of goes along with the diverse thing you were saying in Batman. Having side missions hone in on a particular gameplay component helps them stand out.
avatar
TripOpt55
Goddess of the Seal

Posts : 3265
Join date : 2013-02-21
Age : 33
Location : New Jersey

View user profile http://thetripleoption.wordpress.com/

Back to top Go down

Re: What makes a good side mission?

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum