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Metal Gear Solid V: The Phantom Pain

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Re: Metal Gear Solid V: The Phantom Pain

Post by Miraculous Kaydybug on Tue Oct 13, 2015 6:15 am

BretBaber wrote:There's different chapters?  I prefer the dog.  Quiet sometimes doesn't even follow me into missions.  Anyone know how to remedy this? 

You need her bond level at around 3 before she'll even listen to you (the talk command will become "cover me") you also need to select a point for her go into buddy deployment from the iDroid, Quiet (attack) and just pick a location for her on the map

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Tue Oct 13, 2015 10:20 am

Thanks. I think I have her almost maxed out on loyalty, but I still prefer D-Dog. The only way D-Dog could be better is if it was one of my three pet cats.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Tue Oct 13, 2015 11:09 am

Yeah, took me a while that you have to manually place her. It kind of annoys me that she'll mark enemies while she's aiming at them but they wont stay marked.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Miraculous Kaydybug on Wed Oct 14, 2015 4:20 am

If you use her scout command she will permanently mark enemies prisoners and other things in an outpost however she wont ever get them all

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Wed Oct 14, 2015 9:22 am

Does anyone else have the same glitch as me? Whenever I got on my helicopter to leave, and Quiet jumps on to board with me, she'll either have a bloody costume on, or she'll be transparent for a second. It's just a little graphical glitch, but I can't think I'm the only one that has it so I'm a bit surprised there hasn't been a patch to fix it.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Wed Oct 14, 2015 11:54 pm

Probably just low on the list of game crashing bugs.

But I need to say this because I just need to but...

Spoiler:
WHO FUCKING PUTS A FULL TEN MINUTE CREDIT SEQUENCE IN THE MIDDLE OF A GAME?! HOW IS THAT A GOOD IDEA?! AND THEN IT'S ALL LIKE "OOOH, STORY MOMENTUM IS BUILDING LET'S FUCKING DO A TO-BE-CONTINUED AND FUCKING KILL ALL SENSE OF SUSPENSE AND BUILD UP! *pant pant pant*

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Re: Metal Gear Solid V: The Phantom Pain

Post by ajapam on Thu Oct 15, 2015 10:58 am

Isn't that what every Metal Gear game does, though?

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Thu Oct 15, 2015 1:15 pm

Is there a way to skip the helicopter segments? When I'm flying from one part of Mother Base to another, it shouldn't take 3 minutes. Give me a sight seeing option or a get the fuck over there already option.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Thu Oct 15, 2015 10:54 pm

The travel between Motherbase is ABSURD

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Re: Metal Gear Solid V: The Phantom Pain

Post by ajapam on Thu Oct 15, 2015 11:37 pm

To be honest I stopped going to Mother Base. Forget about morale, I'll just get more dudes.

Also you should use box travel on MB. Cheaper and faster.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Fri Oct 16, 2015 11:10 am

I wish they'd mark those on the map. I know they exist but I've only found one so far after like...40 hours.

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Re: Metal Gear Solid V: The Phantom Pain

Post by ajapam on Fri Oct 16, 2015 3:22 pm

There's one at every major outpost, you just have to scout a bit for the orange platform. I wish they were put further away from all of the enemies though. Some of them feel like they're impossible to leave without being detected.

At mother base they're all right next to the helipads I believe

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Mon Oct 19, 2015 12:41 pm

So, I have to ask, is Mission 31 the final mission? It would sure seem that way, but my strategy guide shows 19 other missions. I'm confused. Also, that's a real cop out with Skull Face.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Mon Oct 19, 2015 1:11 pm

Trust me, you'll be even more pissed. Answer...Yes, but NO! There's a whole chapter TWO after that with more story stuff (that I haven't played a lot of) but a lot of the missions are repeats...this is where Kojima ran out of money for the game he wanted to make.

The story is about...a 1 in this game, seriously disappointing.

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Mon Oct 19, 2015 1:20 pm

It sure is. Metal Gear games are always one of the best at telling stories, but this was such a disappointment for the last Kojima MGS game. Gameplay can't save it (I admit gameplay is the best of the series), but lack of story and memorable boss fights sees this as my least favorite Metal Gear game. So I don't even get to fight Skull Face, the big bad of the game? Is that flame guy supposed to be Volgin?

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Mon Dec 14, 2015 8:14 pm

I mean, I always knew the MGS series was batty but WOW. That twist was SUPER dumb. I mean, really I'd be happy if that whole game was struck from cannon because DAMN.

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Re: Metal Gear Solid V: The Phantom Pain

Post by volvocrusher on Mon Dec 14, 2015 8:58 pm

I actually loved the twist, just wish it was included in the main game and we had a better story to make it a real gut punch

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Mon Dec 14, 2015 9:38 pm

Yeah but...

Spoiler:
Wasn't the whole point of the game to show Big Boss' transformation from the noble soldier we saw in MGS3 to the villain we saw in MG1 and MG2? Isn't the fact that our player avatar is NOT big boss kind of diminish ALL of that and it's like "oooh, well, the villain in MG1 was actually fake Big Boss and then REAL Big Boss was the villain in MG2 which is STILL unexplained because we STILL don't see why Big Boss became evil. it's stupid. You can like it but it doesn't make a whole lot of sense and the whole story of that game felt incomplete and kind of crap.

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Re: Metal Gear Solid V: The Phantom Pain

Post by ajapam on Mon Dec 14, 2015 11:40 pm

How much of the game would you all give up if it got us a typical MGS-tier story? Even if it was just on par with MGS4?

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Tue Dec 15, 2015 2:37 am

See...that's the really hard part for me. Because god dammit, Kojima figured out Stealth open world, a genre that everyone though couldn't be done and he did it.

*Sigh* It's still in my top 5, maybe even top 3 of the year but I don't have to like the story!

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Re: Metal Gear Solid V: The Phantom Pain

Post by ajapam on Sun Oct 23, 2016 9:10 pm

OK I finally beat this today.

I like the idea of the twist and it somewhat helps to fix some of the things I hated about MGS4's ending, but the way it's implemented is so damn random. There's no lead up explaining how Venom ended up figuring this all out and/or how and when he got the tape, it has no relevance to the story of MGSV itself, and being forced to play through that intro section again is straight up bizarre. After all of that I was hoping we'd at least get a proper final mission. Instead the story just kind of trails off and then... ends?

Ok and I'm no expert on the entire MGS timeline but why does Miller turn on the real Big Boss? Is he just a big baby?

What bugs me the most about this game is that I really loved the ideas and big moments we got, there's just not nearly enough tying it all together

Finally, unlocking the XOF outfit for Quiet proves my theory that she always should have had clothes

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Mon Oct 24, 2016 10:01 am

So I take it you beat every mission then? Because this sounds a little confusing to me. After that mission 30 I just stopped playing.

One of the funnest Metal Gear Solid games to play, but by far the shittiest story.

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Re: Metal Gear Solid V: The Phantom Pain

Post by ajapam on Tue Oct 25, 2016 4:06 am

I'd keep playing if I were you. The final batch of missions went by relatively quickly for me and there's more story stuff in there.

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Re: Metal Gear Solid V: The Phantom Pain

Post by Krubixcube on Tue Oct 25, 2016 9:16 pm

Yeah...it is the shittiest story BY FAR. But the gameplay is solid. My problem with open world though is it's hard to ramp up the difficulty without artificially limiting things (which is exactly what they did).

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Re: Metal Gear Solid V: The Phantom Pain

Post by BretBaber on Wed Oct 26, 2016 11:53 am

How would you guys rank the stories? We probably did this before but oh well.

1. Metal Gear Solid - That whole I was starting up Metal Gear twist with the key cards was awesome!
2. Metal Gear Solid 3 - This is probably a better story, but I grew up on the first Metal Gear Solid so it wins by default.
3. Metal Gear Solid Peace Walker - Nice seeing the roots of Big Boss, and I really remember wanting to know what was up with Boss on the tape
4. Metal Gear Solid 2 - If there was more Solid Snake, this would beat Peace Walker, but there wasn't. Plus, I really hate Vamp.
5. Metal Gear Solid 4 - Just too fucking weird. I still enjoy it though.
6. Metal Gear Solid Phantom Pain - Ground Zeroes was more interesting than this.

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Re: Metal Gear Solid V: The Phantom Pain

Post by volvocrusher on Wed Oct 26, 2016 4:33 pm

Swap 1 and 3 then 2 and PW and you have mine

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