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Game Nights

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Re: Game Nights

Post by volvocrusher on Mon Sep 29, 2014 5:30 am

That's tough but fair

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Re: Game Nights

Post by Krubixcube on Mon Sep 29, 2014 5:48 am

So just most the time.

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Re: Game Nights

Post by Krubixcube on Mon Sep 29, 2014 6:27 am

We would definitely break something...

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Re: Game Nights

Post by TheMatt on Mon Sep 29, 2014 8:46 am

Fibbage is for the most part a local co-op only game. You can play online, but only the person hosting the game is able to see the screen. Like if we played, I could stream the game on twitch and you could send in all of your answers when it popped up, but there would obviously be a delay. I've seen streams on Giant Bomb where they play it like that but I doubt it would be fun for people that have to experience a delay. They had to put that limitation in or else it essentially would just be a free flash game. Maybe they'll find a way to patch it for online multiplayer in the future, because I know they are working on more questions in DLC. The GM of the studio who makes the game actually tweeted at me the other day telling me there was more coming when I tweeted about wanting more questions. I thought that was pretty awesome.

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Re: Game Nights

Post by Krubixcube on Mon Sep 29, 2014 9:38 am

I'm telling you, when I'm back in the US I am FULL up for arranging a meet up and playing games like this allll weekend.

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Re: Game Nights

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